- Official presentation of ShadNet, an open-source infrastructure for playing online without depending on PlayStation Network.
- Version 0.16.0 released with critical improvements to Vulkan stability and support for PS4 Pro features.
- Significant improvements in Bloodborne's performance, reaching rates of up to 120 FPS on compatible hardware.
- Implementation of local multiplayer and preparations for a social ecosystem independent of Sony.
The emulation ecosystem continues to surprise us, and what the development team behind ShadPS4 is achieving is truly remarkable. Just a few months ago, we were surprised that the software could even boot, but now the situation has completely changed to the point that Iconic titles like Bloodborne are already appearing on our monitors with a ease that few predicted for this time. In Spain, where the PC gaming community is especially passionate about performance, this progress is seen as a historic milestone.
The scene is buzzing because it's no longer just about getting a game to work, but about creating an entire platform that replicates the original experience. Thanks to this collective effort, European users are seeing the possibility of Preserve gems from Sony's catalog without being tied to hardware that will eventually degrade over time. The advances aren't just technical; they resonate with those seeking complete freedom in their gameplay.

ShadNet: Sony's free-flying multiplayer game
One of the most significant announcements in recent weeks has been ShadNet. It's an open-source server infrastructure designed to allow players to connect with each other without having to go through the official servers of the Japanese company. The goal is for enthusiasts to be able to Enjoy multiplayer games completely free of charge, bypassing the requirement of paid subscriptions and accounts linked to PSN, something that has generated a lot of excitement.
This project draws inspiration from solutions that have worked in the past, such as RPCN for PlayStation 3. However, it must be said that the system It is still in an early stage of developmentRegistration is now open on their website to participate in the first stress tests. For now, the features are limited to leaderboards and score tracking, but the technical foundation for a full online game is in place and ready to expand.
It's crucial to understand that this network aims to be completely independent to avoid legal issues. Those in charge have placed great emphasis on ShadNet's independence. It does not use proprietary code from the original company.This protects them on paper, although the risk of Sony making a move is always there. For now, the specific launcher isn't available for direct download, but the work behind it promises to be a game-changer in the coming months.

A leap in quality with update 0.16.0

Almost simultaneously with the social network's launch, the emulator received its most significant patch: version 0.16.0. This isn't just any update, as it includes a thorough overhaul of the configuration system and, more importantly for users, It significantly stabilizes the use of the Vulkan API.This allows modern hardware to breathe better and makes unexpected crashes, which used to be commonplace, a thing of the past.
Furthermore, significant effort has been made to expand compatibility with the features of the Neo GPU, the brain that powered the PS4 Pro. Thanks to this advancement, Many games take advantage of the Pro's extra power Now they look and run incredibly well on the emulator, allowing for sharper resolutions and better effects than on the base console. They haven't forgotten local multiplayer either, letting people get together at home for some friendly competition. using the PS4 controller just like always.
Bloodborne on PC: an increasingly fluid reality

If there's one title that serves as a benchmark for this project, it's undoubtedly Bloodborne. The latest tests have left more than a few people speechless, showing frame rates that They range between 75 and 120 FPS in certain areas. Achieving this smoothness requires a powerful machine, especially in terms of the graphics card, but it demonstrates that the emulator's code is becoming increasingly polished and making better use of the processor's threads.
Clearly, this isn't a perfect experience yet, as some visual glitches and performance drops still appear in areas densely populated with enemies. However, seeing the dark world of FromSoftware running with a fluidity that surpasses the original console It's a technological achievement that inspires dreams. With experimental network testing already underway for this game, the dream of invasions and cooperative gameplay on PC is just around the corner.

The speed at which this software is advancing is insane and confirms that the interest in reviving the previous generation's catalog continues to grow. Although it will still be some time before less experienced users can simply press a button and play without complications, the creation of proprietary networks like ShadNet and the stability improvements mark a milestone. While Sony decides whether or not to act, the developers They continue to outpace time. and ensuring that these great games live on beyond their original platform.
